POV-Ray : Newsgroups : povray.general : Another competition? : Re: Another competition? Server Time
2 Nov 2024 07:24:14 EDT (-0400)
  Re: Another competition?  
From: Christopher James Huff
Date: 1 May 2004 11:39:32
Message: <cjameshuff-B1489A.11383901052004@news.povray.org>
In article <pdb_NOSPAM-E7E7D5.15554501052004@news.povray.org>,
 Paul Bourke <pdb### [at] swineduau> wrote:

> If the later then how about another in the near future, what about these 
> options?
> 1. Limited geometry. eg: Create a scene with no more than 10 objects from
>    the following list: sphere, cylinder, cone, box.
> 2. Special geometry. eg: Create a scene using only one high level primitive,
>    but as many of them as you like, for example: a supershape.

"High level" meaning no meshes, isosurfaces, blobs, etc?

A combination of 1 and 2 would be interesting. Create a scene with just 
one scene-level blob, isosurface, or mesh, and nothing else. Manual 
specification of data would be allowed, but no modelers...size/time 
limits would encourage algorithmic scene generation. Other shapes would 
be allowed for things like the object pattern, but not as actual scene 
objects.

A practical use competition...try to come up with a useful tool, the one 
voted most useful wins. Maybe have two parallel competitions, one POV 
only, the other allowing external programs, Java or C++ for example.

Volumetrics. No directly visible objects, the entire scene must be 
composed of shapes only visible through interior attenuation or media. 
Maybe refraction, as well...it'd allow some good photon scenes. And 
maybe some severely restricted visible objects, such as a ground plane 
or finite sky_sphere.

Optics. Mirrors, prisms, lenses, etc. Nice caustic patterns, simulation 
or illustration of specific optical effects, and so on.

Radiosity only. Not much description needed...

Environment. Basically, come up with some good surroundings that'd make 
a good HDRI map. The focus of the scene would be a collection of objects 
showing the environment off through reflection and radiosity, and should 
probably be standardized to compare the environments more effectively.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/


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